Here is the review of the most interesting links of 2009’s 5th week (my picks).
- 22 Most Used Free Fonts By Professional Designers [iShift]
- 50 Must-Have Photoshop Brushes [Smashing Magazine]
- 5 Steps to Going Viral on Twitter [Copyblogger]
(1) Call to action. (2) Timing. (3) Links. (4) Social Proof. (5) Value.
- The Do’s and Don’ts for Expanding Into the Hispanic Market [Chief Marketer]
- Top Tactics for 2009 [eMarketer]
- 2009 Facebook Demographics and Statistics Report: 276% Growth in 35-54 Year Old Users [iStrategyLabs]
- Boys With Unpopular Names More Likely to Break Law [LiveScience]
Boys in the United States with common names like Michael and David are less likely to commit crimes than those named Ernest or Ivan.
- Income Distribution Within U.S. Religious Groups [The Pew Forum]
- Infants Draw On Past To Interpret Present, Understand Other People’s Behavior [ScienceDaily]
University of Washington psychologists have learned that 10-month-old infants use their prior exposure and understanding of familiar actions by a person to unravel novel actions. However, this ability is limited by the location in which the new action is performed.
- Remember That Time? New Study Demystifies Consumer Memory [ScienceDaily]
Our findings suggest that marketers may engineer experiences to maximize customer enjoyment by improving the most memorable events. For long-term customer enjoyment, marketers should attempt to make consumers’ initial experiences with a service or product very positive.
- Repeat abortions among teenage girls have risen by 70% [Daily Mail]
In 2007, 5,897 girls under 20 had their second, third or even fourth termination. Sixteen years earlier, in 1991, the figure stood at just 2,934, the journal Contraception reported. Abortions in the UK have reached record levels.
- Teens and Cell Phone Use [Harris Interactive]
40% say they would die without their phone. 42% say they are able to text blindfolded!
- Video games linked to poor relationships [TechRadar.com]
Researchers at Brigham Young University in Utah talked to 813 university students across the US and found that as the amount of time the students spent playing video games went up, the quality of their relationships with friends and family suffered. The more people play videogames, the more frequent their involvement in ‘risky’ behaviours such as drinking and drug abuse.